
Sebastian Vranceanu
Owner of VAN CUBO
Phone:
+40 752835785
Email:
Address:
Bucharest, Romania
Date of Birth:
July 31th, 1986
A Bit About Me
I am a highly experienced 3D Graphics Artist with 17 years of expertise in creating
high-quality 3D assets for mobile and PC games, as well as animations and television
productions. My skill set extends beyond 3D environment creation (including low and
high-poly modeling, UV mapping, and lighting setup) to encompass strong knowledge
of 2D software and proficiency in working with textures and concept art.
In my years of experience, I have demonstrated comprehensive knowledge of game
development and advanced skills in both 3D graphics and traditional arts. A notable
example of my work is the mobile game SQUAREFACE, which allowed me to
develop all 3D assets, including environments, characters, weapons, vehicles,
animations, and interface elements. Additionally, I was responsible for level design,
scripting, and story writing on this project.
Over the course of my career, I have led teams and managed projects, consistently
delivering high-quality results while ensuring efficient production processes and
timelines are met.
Work Experience
November 2015 - present
December 2022 - December 2024
December 2021 - December 2022
November 2020 - December 2021
April 2018 - September 2018
September 2012 - October 2016
VAN CUBO / Founder
- Project Management
- Creating all 3D environments and assets for game levels.
- Creating all 3D models for vehicles (ground, air, floating).
- Creating all 3D characters and weapons.
- Creating animations for 3D characters.
- Creating textures for the 3D models.
- Creating all the User Interface elements.
- Creating the story of the game and the mission layout.
- Visual programming of all missions and other interactions.
- Creating marketing materials like artwork, videos, cinematic trailers, and packaging design.
Combat Waffle Studio / Lead Environment Artist
December 2021 - December 2022, Bucharest
Daily tasks:
- Designing all game levels (mood boards, concepts, white-boxing)
- Creating assets for game levels
- Coordinating a team of artists creating environment assets
- Creating gameplay mechanics using Blueprints Tech art for optimized shaders and effects
- Building the game levels (placing models, set dressing, lighting, adding
gameplay)
- Optimizing all game levels for PC and standalone mobile VR headsets (Meta
Quest 2&3)
Projects:
Ghosts Of Tabor (Cross-platform multiplayer game made for VR)
Grim VR (Cross-platform multiplayer game made for VR)
Surreal Events / Technical Artist
December 2021 - December 2022, Bucharest
Daily tasks:
Unreal Engine 4 and 5 tech
- Creating all 3D environments and assets for game levels.
- Creating gameplay mechanics using Blueprints
Projects: DetroitLab, InToTheVerse, Edao Flipkart, Nissan,
Digital Truist Park, BMW, Mempo.
WITHIN INTERNATIONAL / Technical Artist
November 2020 - December 2021, Bucharest
Daily tasks:
Unreal Engine 4 tech
- Creating all 3D environments and assets for game levels.
- Creating 3D characters, clothing assets, and animations
- Creating gameplay mechanics using Blueprints
Project: ENTER AGORA
Amber / Lead 3D Graphics Artist
April 2018 - September 2018, Bucharest
Daily tasks:
- Creating all 3D environments and assets for game levels.
- Creating 3D characters and clothing assets
Project: My Talking Hank
Atypical Games / 3D Generalist Graphics Artist
September 2012 - October 2016, Bucharest
Daily tasks:
- Creating 3D environments and assets for game levels.
- Creating 3D models for vehicles (ground, air, floating, sci-fi)
- Creating complex assets like ships, animated devices, characters, weapons, etc.
- Creating textures for the 3D models.
Projects: Sky Gamblers: Storm Raiders, Sky Gamblers: Cold War, Battle
Supremacy, Radiation Island, Battle Supremacy: EVOLUTION.
September 2008 - May 2009
Funlabs / 3D Character Artist
September 2008 – May 2009, Bucharest
Daily tasks:
- Creating 3D models and sculpts for characters.
- Creating textures for the 3D characters.
Projects: CHAOTIC - Shadow Warriors
September 2009 - May 2012
Gameloft / 3D Graphics Artist
September 2009 – May 2012, Bucharest
Achievements:
Working on 3 releases of one of the best-looking games on the mobile platforms,
N.O.V.A. (1,2 and 3), and creating huge environments with positive art feedback.
- Creating the best-looking level for Fast 5 Being the author of the well-regarded final level in Splinter Cell (while working on N.O.V.A.). Many workflow optimizations and innovations.
Daily tasks:
- Creating 3D environments and assets for game levels.
- Creating textures for the 3D models. Generating lightmaps after detailed light setup. Creating complex assets like ships, animated devices, characters, weapons, etc. Working alongside QA Engineers in improving the level of graphics quality.
Projects: Spider-Man, Splinter Cell, Fast 5, NOVA 1, 2, 3